Changelog 31.10.2017 – 02.12.2017 (137 fixes)

Vážení hráči,

přinášíme přehled oprav za měsíc Listopad/November.

Spells (17)

Druid
#14169 Fixed set bonus which broke after reworking Eclipse system

Hunter
#13169 It is possible to interrupt Bad Manner now

Mage
#2996 Arcane Missiles! aura should not proc if the Mage doesn’t have Arcane Missiles learned
#7788 Mage will now correctly gain haste aura after consuming Hot Streak, Arcane Missiles! or Brain Freeze auras

Priest
#11549 Devouring Plague’s damage will now correctly show as a periodic damage in combat log
#6759 Fixed Improved Devouring Plague’s crit mod with talent Shadow Power, IDP’s damage should no longer double dip from damage increase auras
#6759 Improved Devouring Plague damage is now correctly affected by both damage increase and damage decrease auras
#6759 Improved Devouring Plague now uses haste rating to calculate its haste caps, % haste auras no longer affect it
#6759 Improved Devouring Plague now has its own haste caps for adding additional ticks

Shaman
#6366 Flametongue Weapon will now calculate its damage using attack power for Enhancement Shamans and spell power for all other specs
#6366 Corrected calculating damage and level scaling
#13809 Lava Lash will now increase its damage by 40% if Flametongue is active on off-hand weapon (previously it didn’t matter which weapon was enchanted)

Warrior
#10676 Charge should no longer sometimes reset swing timer
#7750 Aura apply is now slightly delayed (this fixes an issue which caused Colossus Smash to profit from the same aura which it applied – it will still correctly profit from other Colossus Smash auras, if they are still active on the target)
#3552 Slam should not finish its cast if the target moves out of melee range
#3552 The cast time of Slam should be affected by haste
#7845 Victorious aura should not proc if the Warrior doesn’t have Victory Rush learned
Dungeons (78)
#997 Halls of Origination Trash over scripted – AI, wps, spell damage
#997 Halls of Origination Rajh – timers corrected, abilities cost corrected
#997 Halls of Origination Setesh – timers corrected, health and mana points set on pre-nerf state, spells damage corrected
#997 Halls of Origination Ammunae – timers corrected, health and mana points set on pre-nerf state, AI all npcs corrected
#997 Halls of Origination Isiset – timers corrected, health and mana points set on pre-nerf state, Veil of Sky spell corrected timer and cooldown
#997 Halls of Origination Temple Guardian Anhuur – timers corrected, pet vipers respawn with the next Reverberating Hymn in case they are dead
#10163 Lost City of the Tol’vir Siamat – spawning adds corrected, Wailling Winds mechanic over scripted, players are violently knocked around the platform for 6sec
#10163 Lost City of the Tol’vir High Prophet Barim – Blaze of the Heavens is now properly put down, Repentance mechanic fixed – it grips players to the boss
#10163 Lost City of the Tol’vir Lockmaw and Augh – timers, some abilities corrections. Players have to kill Lockmaw and Augh to get to the last boss Siamat
#10163 Lost City of the Tol’vir General Husam – timers, mine’s detonation corrected
#10163 Lost City of the Tol’vir Trash – fully scripted, AI, WPs
#12284 Naxxramas Portals on the end of the quarter can use everybody now. They don’t despawn after first using anymore
#12284 Naxxramas Kel’Thuzad – adds spawn properly now
#12284 Naxxramas Heigan – the floor doesn’t spontaneously explode anymore
#12284 Naxxramas Gluth – zombies AI, decimation doesn’t hit boss anymore
#4814 The Bastion of Twilight Cho’gall – CC spells which generate movement should continue to generate it if they are used to interrupt Worshipping
#4814 The Bastion of Twilight Cho’gall – Other players’ autoattack against Worshipping players should interrupt after Worshipping ends
#4814 The Bastion of Twilight Cho’gall – It should be possible to interrupt Worshipping with spells such as Pummel, Kick, etc.
#4814 The Bastion of Twilight Ascendant Council – Final tweaks to the merging event before the last phase, Arion should no longer sometimes bug out, which resulted in inability to complete this encounter
#4814 The Bastion of Twilight Valiona & Theralion – Final tweaks to quotes used during and after Twin Dragons encounter
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Added a new Cho’gall’s yell a few seconds after Halfus’ death
#4814 The Bastion of Twilight Bound Deluge – Cold-Touched aura should make players immune to Burning Reprisal damage
#4814 The Bastion of Twilight Bound Inferno – Ward of Combustion should reflect all incoming damage through the spell Burning Reprisal
#4814 The Bastion of Twilight Twilight Soul Blade – Blade Barrier should correctly absorb all damage lower than 10000
#4814 The Bastion of Twilight Bound Zephyr & Bound Rumbler – Entomb and Rending Gale auras should negate each other
#4814 The Bastion of Twilight Twilight Crossfire – Wyvern Sting will now correctly apply a DoT after its sleep effect breaks
#4814 The Bastion of Twilight Cho’gall – Fixed some incorrect behavior of Worshipping channel, if the player has Corruption: Malformation active
#4814 The Bastion of Twilight Cho’gall – Cho’gall will have a passive state during the Consume Blood of the Old God channel
#4814 The Bastion of Twilight Cho’gall – Darkened Creations should not be targetable during their spawn animation
#4814 The Bastion of Twilight Cho’gall – Malformation’s faction should no longer bug after Conversion
#4814 The Bastion of Twilight Global – Fixed some events triggered from areatriggers
#4814 The Bastion of Twilight Ascendant Council – Boss frames should no longer bug out after ending the encounter
#4814 The Bastion of Twilight Ascendant Council – Fixed an orientation of all four bosses after teleport during the merging event
#4814 The Bastion of Twilight Ascendant Council – Waterlogged aura should be removed by any kind of fire damage taken
#4814 The Bastion of Twilight Ascendant Council – Frozen Orb should explode immediately after touching the player, even if the player has an immunity aura (heroic only)
#4814 The Bastion of Twilight Valiona & Theralion – Application of Twilight Shift aura from Dazzling Destruction should be delayed
#4814 The Bastion of Twilight Global – The small pool of lava to which players fall after killing Cho’gall on heroic modes will now deal damage
#4814 The Bastion of Twilight Cho’gall – All adds spawned in the encounter will now correctly despawn if spawned after Cho’gall’s evade
#4814 The Bastion of Twilight Cho’gall – Cho’gall’s corpse will fall to the correct position in the Sinestra’s room (heroic only)
#4814 The Bastion of Twilight Cho’gall – It should not be possible to kill Cho’gall before he reaches the middle of the room (heroic only)
#4814 The Bastion of Twilight Cho’gall – Cho’gall should be attackable during the final event (walking to the middle of the room to die, heroic only)
#4814 The Bastion of Twilight Cho’gall – Corrected all boss yells and boss emotes used during the encounter, added a few missing ones
#4814 The Bastion of Twilight Cho’gall – Corrected the combat reach of Spiked Tentacle (heroic only)
#4814 The Bastion of Twilight Cho’gall – Worshipping should be interruptible by stuns
#4814 The Bastion of Twilight Cho’gall – Blood of the Old God’s corpse will now despawn a few seconds after dying
#4814 The Bastion of Twilight Cho’gall – Corrected the amount of threat which is applied to fixate Blood of the Old God’s target
#4814 The Bastion of Twilight Cho’gall – Darkened Creation’s Debilitating Beam will correctly apply Corrupted Blood with every tick (heroic only)
#4814 The Bastion of Twilight Cho’gall – Darkened Creations should now spawn with the correct visuals
#4814 The Bastion of Twilight Cho’gall – The number of Darkened Creations spawned will depend on how many enemy targets are still alive
#4814 The Bastion of Twilight Cho’gall – Malformation (from Corruption: Malformation) will cast its Shadow Bolts to random enemy targets, it should no longer cast Shadow Bolts to its own player
#4814 The Bastion of Twilight Cho’gall – Player will now continue to gain Corruption: Sickness even after reaching 75% Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Malformation (from Corruption: Malformation) will correctly despawn after removing the Corruption: Malformation aura
#4814 The Bastion of Twilight Cho’gall – Malformation (from Corruption: Malformation) should not disappear after the player reaches 100% Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Corruption: Sickness should not hit its caster
#4814 The Bastion of Twilight Cho’gall – Blood of the Old God will have a short passive state after spawning
#4814 The Bastion of Twilight Cho’gall – Blood of the Old God will have an aura which makes the victims of its attacks gain Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Increased corpse decay of the Corrupting Adherents, they should no longer despawn during the encounter
#4814 The Bastion of Twilight
#4814 The Bastion of Twilight Cho’gall – Corrupting Adherents will have a short passive state after spawning
#4814 The Bastion of Twilight Cho’gall – Corrected spawn positions of Corrupting Adherents
#4814 The Bastion of Twilight Cho’gall – Corrupting Adherent will no longer spam combatlog with his Spilled Blood of the Old God
#4814 The Bastion of Twilight Cho’gall – Corrupted Adherent will have a visual aura after dying
#4814 The Bastion of Twilight Cho’gall – Corruption: Accelerated will not remove itself after reaching 50% Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Worshipping will no longer drop player’s combat
#4814 The Bastion of Twilight Cho’gall – Fire Elemental should spawn with 10 stacks of Fire Power and remove them properly based on his current health (heroic only)
#4814 The Bastion of Twilight Cho’gall – Shadow Lord should spawn with 10 stacks of Shadow Power and remove them properly based on his current health (heroic only)
#4814 The Bastion of Twilight Ascendant Council – Swirling Winds will persist through immunities
#4814 The Bastion of Twilight Ascendant Council – Cloak of Shadows will now correctly remove Lightning Rod aura
#4814 The Bastion of Twilight Valiona & Theralion – Corrected cooldowns for Fabulous Flames and Engulfing Magic
#4814 The Bastion of Twilight Valiona & Theralion – Players in the Twilight Realm will now periodically gain Twilight Zone aura on normal modes
#4814 The Bastion of Twilight Valiona & Theralion – Clicking on the Collapsing Twilight Portal will now correctly remove all Twilight Shift auras
#4814 The Bastion of Twilight Valiona & Theralion – Blackout won’t be casted on players in the Twilight Realm
#4814 The Bastion of Twilight Valiona & Theralion – Twilight Blast won’t damage players in the Twilight Realm
#9762 The Vortex Pinnacle Slipstream fully scripted
#9762 The Vortex Pinnacle Asaad – timers, Unstable Grounding Field casts in the right size now, Skyfall Star doesn’t chase players anymore
#9762 The Vortex Pinnacle Altairus – Call the Wind correction, boss know turns to target when using Chilling Breath, flyes now
#9762 The Vortex Pinnacle Fully scripted trash – AI, WPs, spells
#9762 The Vortex Pinnacle Grand Vizier Ertan – timers, spells correction
General (7)
#18818 Cast fails if target moves out of range Spells need a target to be in the exact range of that spell to start casting, but the cast will finish even if the target moves out of range a bit
#18534 Low-level Health Regeneration Low level players will have a higher health regeneration while out of combat. This health regeneration diminishes with every level, until it finally normalizes around level 20
#18631 Low-level Mana Regeneration Low level players will have a higher mana regeneration while out of combat. This mana regeneration diminishes with every level, until it finally normalizes around level 20
Mana Fixed a visual bug, mana should no longer regenerate in a big chunks every few seconds. Instead, it should regenerate continuously now (smoother regeneration)
Shaman’s Weapon Enhancements All Shaman’s enhancements will stack with each other if same enhancements are active (e.g. double Flametongue will proc from both weapons and increase your magical damage done by 10.25%, double Windfury will increase your chance to proc it, etc.)
Skinning Critters are no longer skinnable
Starting Zones Corrected NPC’s damage in all starting zones
Quests (7)
Dungeons – Halls of Origination
#17123 Full quest rework
Kalimdor – Winterspring
#4180 You can turn on the quest through the questbox
Northrend – Grizzly Hills
#9296 Full quest rework
#15014 Npc despawns properly now
#3885 Npc despawns properly now
Northrend – Sholazar Basin
#17573 Full quest rework
Uncategorized
#17169 Full quest rework
Factions (1)
#17589 It should not be possible to go over the 999/1000 Exalted reputation cap
NPCs (26)
Badlands
#18443 Spawn fixed
Borean Tundra
#18608 Option gossip added
Eastern Plaguelands
#18623 Corrected level, money drop, damage and respawn time
Loch Modan
#18445 Duplicate spawn removed
Mulgore
#18689 Removed pre-Cataclysm position
Searing Gorge
#18444 Duplicate spawn removed
Stonetalon Mountains
#18442 Movement corrected
Stormwind City
#18828 Corrected melee damage
Western Plaguelands
#11530 Level, hp, damage corrected
Westfall
#18628 Corrected level and money drop, removed his unique loot (should not drop anymore as of Cataclysm)
Corrected level, damage and money drop
Multiple Locations
#9068 Sheeps are no longer skinnable
Unknown Location
#18358 Rework evade range and proper despawn
#18358 Modulation timer is now correctly delayed after Searing Flame
#18358 Sonar pulse timer correction
#18358 Obnoxious Fiend now correctly sit on players
#18358 Rework all boss emotes to more blizzlike state
#18358 Soung gain from Sonar Pulse is now correctly affected by actual sound of player on heroic diff
#18362 Rework boss event before encounter engagement
#18362 Many boss emote corrections
#18362 Toxitron now have in the target player, who is targeted by Chemical Bomb
#18362 Rework evade range and proper despawn
#18362 Barrier now correctly deal damage when it is destroyed
#18362 Timer correction for Power generator
#18362 Poison Bomb will now despawn after 2 seconds
#18362 Nefarius Death Grip angle correction
Items (1)
#14756 Players should always be able to buy Gilnean Satchel, if they are Revered with Gilneas faction

Changelog 31.10.2017 – 02.12.2017 (137 fixes)

Spells (17)

Druid
#14169 Fixed set bonus which broke after reworking Eclipse system

Hunter
#13169 It is possible to interrupt Bad Manner now

Mage
#2996 Arcane Missiles! aura should not proc if the Mage doesn’t have Arcane Missiles learned
#7788 Mage will now correctly gain haste aura after consuming Hot Streak, Arcane Missiles! or Brain Freeze auras

Priest
#11549 Devouring Plague’s damage will now correctly show as a periodic damage in combat log
#6759 Fixed Improved Devouring Plague’s crit mod with talent Shadow Power, IDP’s damage should no longer double dip from damage increase auras
#6759 Improved Devouring Plague damage is now correctly affected by both damage increase and damage decrease auras
#6759 Improved Devouring Plague now uses haste rating to calculate its haste caps, % haste auras no longer affect it
#6759 Improved Devouring Plague now has its own haste caps for adding additional ticks

Shaman
#6366 Flametongue Weapon will now calculate its damage using attack power for Enhancement Shamans and spell power for all other specs
#6366 Corrected calculating damage and level scaling
#13809 Lava Lash will now increase its damage by 40% if Flametongue is active on off-hand weapon (previously it didn’t matter which weapon was enchanted)

Warrior
#10676 Charge should no longer sometimes reset swing timer
#7750 Aura apply is now slightly delayed (this fixes an issue which caused Colossus Smash to profit from the same aura which it applied – it will still correctly profit from other Colossus Smash auras, if they are still active on the target)
#3552 Slam should not finish its cast if the target moves out of melee range
#3552 The cast time of Slam should be affected by haste
#7845 Victorious aura should not proc if the Warrior doesn’t have Victory Rush learned
Dungeons (78)
#997 Halls of Origination Trash over scripted – AI, wps, spell damage
#997 Halls of Origination Rajh – timers corrected, abilities cost corrected
#997 Halls of Origination Setesh – timers corrected, health and mana points set on pre-nerf state, spells damage corrected
#997 Halls of Origination Ammunae – timers corrected, health and mana points set on pre-nerf state, AI all npcs corrected
#997 Halls of Origination Isiset – timers corrected, health and mana points set on pre-nerf state, Veil of Sky spell corrected timer and cooldown
#997 Halls of Origination Temple Guardian Anhuur – timers corrected, pet vipers respawn with the next Reverberating Hymn in case they are dead
#10163 Lost City of the Tol’vir Siamat – spawning adds corrected, Wailling Winds mechanic over scripted, players are violently knocked around the platform for 6sec
#10163 Lost City of the Tol’vir High Prophet Barim – Blaze of the Heavens is now properly put down, Repentance mechanic fixed – it grips players to the boss
#10163 Lost City of the Tol’vir Lockmaw and Augh – timers, some abilities corrections. Players have to kill Lockmaw and Augh to get to the last boss Siamat
#10163 Lost City of the Tol’vir General Husam – timers, mine’s detonation corrected
#10163 Lost City of the Tol’vir Trash – fully scripted, AI, WPs
#12284 Naxxramas Portals on the end of the quarter can use everybody now. They don’t despawn after first using anymore
#12284 Naxxramas Kel’Thuzad – adds spawn properly now
#12284 Naxxramas Heigan – the floor doesn’t spontaneously explode anymore
#12284 Naxxramas Gluth – zombies AI, decimation doesn’t hit boss anymore
#4814 The Bastion of Twilight Cho’gall – CC spells which generate movement should continue to generate it if they are used to interrupt Worshipping
#4814 The Bastion of Twilight Cho’gall – Other players’ autoattack against Worshipping players should interrupt after Worshipping ends
#4814 The Bastion of Twilight Cho’gall – It should be possible to interrupt Worshipping with spells such as Pummel, Kick, etc.
#4814 The Bastion of Twilight Ascendant Council – Final tweaks to the merging event before the last phase, Arion should no longer sometimes bug out, which resulted in inability to complete this encounter
#4814 The Bastion of Twilight Valiona & Theralion – Final tweaks to quotes used during and after Twin Dragons encounter
#4814 The Bastion of Twilight Halfus Wyrmbreaker – Added a new Cho’gall’s yell a few seconds after Halfus’ death
#4814 The Bastion of Twilight Bound Deluge – Cold-Touched aura should make players immune to Burning Reprisal damage
#4814 The Bastion of Twilight Bound Inferno – Ward of Combustion should reflect all incoming damage through the spell Burning Reprisal
#4814 The Bastion of Twilight Twilight Soul Blade – Blade Barrier should correctly absorb all damage lower than 10000
#4814 The Bastion of Twilight Bound Zephyr & Bound Rumbler – Entomb and Rending Gale auras should negate each other
#4814 The Bastion of Twilight Twilight Crossfire – Wyvern Sting will now correctly apply a DoT after its sleep effect breaks
#4814 The Bastion of Twilight Cho’gall – Fixed some incorrect behavior of Worshipping channel, if the player has Corruption: Malformation active
#4814 The Bastion of Twilight Cho’gall – Cho’gall will have a passive state during the Consume Blood of the Old God channel
#4814 The Bastion of Twilight Cho’gall – Darkened Creations should not be targetable during their spawn animation
#4814 The Bastion of Twilight Cho’gall – Malformation’s faction should no longer bug after Conversion
#4814 The Bastion of Twilight Global – Fixed some events triggered from areatriggers
#4814 The Bastion of Twilight Ascendant Council – Boss frames should no longer bug out after ending the encounter
#4814 The Bastion of Twilight Ascendant Council – Fixed an orientation of all four bosses after teleport during the merging event
#4814 The Bastion of Twilight Ascendant Council – Waterlogged aura should be removed by any kind of fire damage taken
#4814 The Bastion of Twilight Ascendant Council – Frozen Orb should explode immediately after touching the player, even if the player has an immunity aura (heroic only)
#4814 The Bastion of Twilight Valiona & Theralion – Application of Twilight Shift aura from Dazzling Destruction should be delayed
#4814 The Bastion of Twilight Global – The small pool of lava to which players fall after killing Cho’gall on heroic modes will now deal damage
#4814 The Bastion of Twilight Cho’gall – All adds spawned in the encounter will now correctly despawn if spawned after Cho’gall’s evade
#4814 The Bastion of Twilight Cho’gall – Cho’gall’s corpse will fall to the correct position in the Sinestra’s room (heroic only)
#4814 The Bastion of Twilight Cho’gall – It should not be possible to kill Cho’gall before he reaches the middle of the room (heroic only)
#4814 The Bastion of Twilight Cho’gall – Cho’gall should be attackable during the final event (walking to the middle of the room to die, heroic only)
#4814 The Bastion of Twilight Cho’gall – Corrected all boss yells and boss emotes used during the encounter, added a few missing ones
#4814 The Bastion of Twilight Cho’gall – Corrected the combat reach of Spiked Tentacle (heroic only)
#4814 The Bastion of Twilight Cho’gall – Worshipping should be interruptible by stuns
#4814 The Bastion of Twilight Cho’gall – Blood of the Old God’s corpse will now despawn a few seconds after dying
#4814 The Bastion of Twilight Cho’gall – Corrected the amount of threat which is applied to fixate Blood of the Old God’s target
#4814 The Bastion of Twilight Cho’gall – Darkened Creation’s Debilitating Beam will correctly apply Corrupted Blood with every tick (heroic only)
#4814 The Bastion of Twilight Cho’gall – Darkened Creations should now spawn with the correct visuals
#4814 The Bastion of Twilight Cho’gall – The number of Darkened Creations spawned will depend on how many enemy targets are still alive
#4814 The Bastion of Twilight Cho’gall – Malformation (from Corruption: Malformation) will cast its Shadow Bolts to random enemy targets, it should no longer cast Shadow Bolts to its own player
#4814 The Bastion of Twilight Cho’gall – Player will now continue to gain Corruption: Sickness even after reaching 75% Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Malformation (from Corruption: Malformation) will correctly despawn after removing the Corruption: Malformation aura
#4814 The Bastion of Twilight Cho’gall – Malformation (from Corruption: Malformation) should not disappear after the player reaches 100% Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Corruption: Sickness should not hit its caster
#4814 The Bastion of Twilight Cho’gall – Blood of the Old God will have a short passive state after spawning
#4814 The Bastion of Twilight Cho’gall – Blood of the Old God will have an aura which makes the victims of its attacks gain Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Increased corpse decay of the Corrupting Adherents, they should no longer despawn during the encounter
#4814 The Bastion of Twilight
#4814 The Bastion of Twilight Cho’gall – Corrupting Adherents will have a short passive state after spawning
#4814 The Bastion of Twilight Cho’gall – Corrected spawn positions of Corrupting Adherents
#4814 The Bastion of Twilight Cho’gall – Corrupting Adherent will no longer spam combatlog with his Spilled Blood of the Old God
#4814 The Bastion of Twilight Cho’gall – Corrupted Adherent will have a visual aura after dying
#4814 The Bastion of Twilight Cho’gall – Corruption: Accelerated will not remove itself after reaching 50% Corrupted Blood
#4814 The Bastion of Twilight Cho’gall – Worshipping will no longer drop player’s combat
#4814 The Bastion of Twilight Cho’gall – Fire Elemental should spawn with 10 stacks of Fire Power and remove them properly based on his current health (heroic only)
#4814 The Bastion of Twilight Cho’gall – Shadow Lord should spawn with 10 stacks of Shadow Power and remove them properly based on his current health (heroic only)
#4814 The Bastion of Twilight Ascendant Council – Swirling Winds will persist through immunities
#4814 The Bastion of Twilight Ascendant Council – Cloak of Shadows will now correctly remove Lightning Rod aura
#4814 The Bastion of Twilight Valiona & Theralion – Corrected cooldowns for Fabulous Flames and Engulfing Magic
#4814 The Bastion of Twilight Valiona & Theralion – Players in the Twilight Realm will now periodically gain Twilight Zone aura on normal modes
#4814 The Bastion of Twilight Valiona & Theralion – Clicking on the Collapsing Twilight Portal will now correctly remove all Twilight Shift auras
#4814 The Bastion of Twilight Valiona & Theralion – Blackout won’t be casted on players in the Twilight Realm
#4814 The Bastion of Twilight Valiona & Theralion – Twilight Blast won’t damage players in the Twilight Realm
#9762 The Vortex Pinnacle Slipstream fully scripted
#9762 The Vortex Pinnacle Asaad – timers, Unstable Grounding Field casts in the right size now, Skyfall Star doesn’t chase players anymore
#9762 The Vortex Pinnacle Altairus – Call the Wind correction, boss know turns to target when using Chilling Breath, flyes now
#9762 The Vortex Pinnacle Fully scripted trash – AI, WPs, spells
#9762 The Vortex Pinnacle Grand Vizier Ertan – timers, spells correction
General (7)
#18818 Cast fails if target moves out of range Spells need a target to be in the exact range of that spell to start casting, but the cast will finish even if the target moves out of range a bit
#18534 Low-level Health Regeneration Low level players will have a higher health regeneration while out of combat. This health regeneration diminishes with every level, until it finally normalizes around level 20
#18631 Low-level Mana Regeneration Low level players will have a higher mana regeneration while out of combat. This mana regeneration diminishes with every level, until it finally normalizes around level 20
Mana Fixed a visual bug, mana should no longer regenerate in a big chunks every few seconds. Instead, it should regenerate continuously now (smoother regeneration)
Shaman’s Weapon Enhancements All Shaman’s enhancements will stack with each other if same enhancements are active (e.g. double Flametongue will proc from both weapons and increase your magical damage done by 10.25%, double Windfury will increase your chance to proc it, etc.)
Skinning Critters are no longer skinnable
Starting Zones Corrected NPC’s damage in all starting zones
Quests (7)
Dungeons – Halls of Origination
#17123 Full quest rework
Kalimdor – Winterspring
#4180 You can turn on the quest through the questbox
Northrend – Grizzly Hills
#9296 Full quest rework
#15014 Npc despawns properly now
#3885 Npc despawns properly now
Northrend – Sholazar Basin
#17573 Full quest rework
Uncategorized
#17169 Full quest rework
Factions (1)
#17589 It should not be possible to go over the 999/1000 Exalted reputation cap
NPCs (26)
Badlands
#18443 Spawn fixed
Borean Tundra
#18608 Option gossip added
Eastern Plaguelands
#18623 Corrected level, money drop, damage and respawn time
Loch Modan
#18445 Duplicate spawn removed
Mulgore
#18689 Removed pre-Cataclysm position
Searing Gorge
#18444 Duplicate spawn removed
Stonetalon Mountains
#18442 Movement corrected
Stormwind City
#18828 Corrected melee damage
Western Plaguelands
#11530 Level, hp, damage corrected
Westfall
#18628 Corrected level and money drop, removed his unique loot (should not drop anymore as of Cataclysm)
Corrected level, damage and money drop
Multiple Locations
#9068 Sheeps are no longer skinnable
Unknown Location
#18358 Rework evade range and proper despawn
#18358 Modulation timer is now correctly delayed after Searing Flame
#18358 Sonar pulse timer correction
#18358 Obnoxious Fiend now correctly sit on players
#18358 Rework all boss emotes to more blizzlike state
#18358 Soung gain from Sonar Pulse is now correctly affected by actual sound of player on heroic diff
#18362 Rework boss event before encounter engagement
#18362 Many boss emote corrections
#18362 Toxitron now have in the target player, who is targeted by Chemical Bomb
#18362 Rework evade range and proper despawn
#18362 Barrier now correctly deal damage when it is destroyed
#18362 Timer correction for Power generator
#18362 Poison Bomb will now despawn after 2 seconds
#18362 Nefarius Death Grip angle correction
Items (1)
#14756 Players should always be able to buy Gilnean Satchel, if they are Revered with Gilneas faction